Nightwatch Casebookfor When Nightmares Come
Case files · Deacon Falls and elsewhere

Monsters are real.
Keep the paperwork.

A crew builder and Incident tracker for When Nightmares Come, Patrick Todoroff’s solo and co-operative wargame of occult investigation. Build your Nightwatch, open a Case, and run every Narrative Scene and Tactical Engagement from your phone.

01 · The crew

Build your Hunters

Wardens, Weavers and Wrights. Assign D6, D8 and D10 to Body, Mind and Spirit and the derived stats work themselves out. Kit is checked against Equipment Slots, Heft and class limits as you pick it.

02 · The Case

Name the thing you’re hunting

Choose the inciting incident and a Dark Spawn classification, build the brood (Vermin, Horde, Terror) from the twelve traits, and set up the Atrocity waiting in Incident six.

03 · The Incident

Run the night

Group Rolls with Connections and Favors, then six turns on a live board: Action Dice, Wounds, Dread, Portals, Points of Interest, the Nexus and every spawn wave. The debrief pays Experience, Arcana and Clues into the crew pools.

Shared between every phone at the table: one player moves a die, everyone sees it.