Monsters are real.
Keep the paperwork.
A crew builder and Incident tracker for When Nightmares Come, Patrick Todoroff’s solo and co-operative wargame of occult investigation. Build your Nightwatch, open a Case, and run every Narrative Scene and Tactical Engagement from your phone.
Build your Hunters
Wardens, Weavers and Wrights. Assign D6, D8 and D10 to Body, Mind and Spirit and the derived stats work themselves out. Kit is checked against Equipment Slots, Heft and class limits as you pick it.
Name the thing you’re hunting
Choose the inciting incident and a Dark Spawn classification, build the brood (Vermin, Horde, Terror) from the twelve traits, and set up the Atrocity waiting in Incident six.
Run the night
Group Rolls with Connections and Favors, then six turns on a live board: Action Dice, Wounds, Dread, Portals, Points of Interest, the Nexus and every spawn wave. The debrief pays Experience, Arcana and Clues into the crew pools.
Shared between every phone at the table: one player moves a die, everyone sees it.